Zynima Network

Robots

Robots are a set of mechanical people taking many forms and shapes within humanity's civilization. Anybody is allowed to build and design them, making them one of the most diverse species in human society.

Despite their technological prowess, genofexians do not have robots in their civilization. Thus, this article will be referring solely to robots in human culture.

Societal Roles

Robots are seen almost daily in human culture, in almost any role a human could perform. On Hallow, sapient robots comprise almost 15% of the total population, making them a very common sight. Although anybody may construct a robot if they have the ability and desire to do so, they must register the robot with the Robotic Integration Committee based in High Miyatama.

Robots are primarily categorized into two groups: sapient and subservient.

Sapient robots are any humanoid machine that has an AI advanced enough to emulate human emotion, personality, and thought processes to match (or exceed) a human's own mentality. These robots are protected under a set of sapient robot rights, which are effectively a branch of standard human rights; sapient robots are to be treated as any human would, and their needs for sustenance and mental health are to be met just as any human's would be. Crimes committed against sapient robots are punished in equal severity to crimes against humans, although in some cases, a robot's creator may be entitled to financial compensation depending on the nature of the crime (for example, if the robot needs repairs only their creator has the capability to fix). Additionally, because these robots are built with a base AI, their age should not be used as an indicator of intelligence, perception, or maturity.

Sapient robots sustain themselves through either of two methods: government distributed recharge stations that may be privately owned, or ordinary food and drink. The vast majority of machines use the former, connecting to the stations via a port in their body (often on the left arm), and powering down into sleep mode until the recharge is complete. However, this method of sustenance will induce a miniscule amount of corruption in the robot's body, as described later on this page. Robots who use this form of sustenance will also have access to specially designed "packets," a small capsule of liquid that can be placed in the aforementioned port to give them a boost of energy, or induce certain physical and perceptual effects within the user.

Subservient robots are any machine that has such limited AI that they do not have personality traits, or, their personality is merely emulated to a very limited extent. Some common examples of subservient robots are automated vacuums, vending machines, factory machines, and household AI. These robots are not protected under the rights of sapient robots, and are merely viewed as property.

Remites

Remites are a small subset of people, presumably robots, who have human bodies but an inanimate object for a head (for example, a television set or camera). Although they live among other races peacefully, their internal workings are extremely secretive, to the point where their populations have private medical and repair facilities, run by remites, for remites. For all intents and purposes, they are considered by humanity to be robots, as no other reasonable explanation has yet been found for their existence.

"Corruption"

Although robots are usually very efficient at processing energy through their bodies, all robots appear to suffer from a strange flaw commonly referred to as corruption. When a robot needs to recharge, a trait appropriately named "purity" within the stations has a very slight affect on the robot using it; a recharging station with 100% purity would have no adverse effects on the robot using it, while a station with anything less would be detrimental to a robot's health, no matter how slight the effects may be. It is not yet fully understood, but corruption often takes the form of a black, slimy substance that accumulates inside a robot's body.

The known effects of corruption are as follows, sorted into four categories:

Stage 0: 0% - 30%

Stage 1: 30% - 60%

Stage 2: 60% - 80%

Stage 3: 80% - 95%

Stage 4: 95% - 100%